Static methods

staticmoveToward(from:Float, to:Float, step:Float):Float

staticinlinelerp(a:Float, b:Float, w:Float):Float

staticlerpAngle(a:Float, b:Float, w:Float):Float

staticlerpAngleDegrees(a:Float, b:Float, w:Float):Float

staticinlinelerpColorHex(a:FlxColor, b:FlxColor, w:Float):FlxColor

Format follows FlxColor's ARGB

staticinverseLerp(a:Float, b:Float, v:Float):Float

staticlerp2D(a:Vector2, b:Vector2, w:Float):Vector2

staticlerp2DToOutput(a:Vector2, b:Vector2, w:Float, output:Vector2):Vector2

staticlerp3D(a:Vector3D, b:Vector3D, w:Float):Vector3D

staticlerp3DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D

staticlerpAngle3D(a:Vector3D, b:Vector3D, w:Float):Vector3D

staticlerpAngle3DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D

staticinverseLerp3D(a:Vector3D, b:Vector3D, v:Vector3D):Float

staticlerp4D(a:Vector3D, b:Vector3D, w:Float):Vector3D

staticlerp4DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D

staticlerpQuaternion(a:Vector3D, b:Vector3D, w:Float, ?output:Vector3D):Vector3D

staticlerpMatrix4(a:Matrix3D, b:Matrix3D, w:Float):Matrix3D

staticlerpMatrix4ToOutput(a:Matrix3D, b:Matrix3D, w:Float, output:Matrix3D):Matrix3D