staticmoveToward(from:Float, to:Float, step:Float):Float
staticinlinelerp(a:Float, b:Float, w:Float):Float
staticlerpAngle(a:Float, b:Float, w:Float):Float
staticlerpAngleDegrees(a:Float, b:Float, w:Float):Float
staticinlinelerpColorHex(a:FlxColor, b:FlxColor, w:Float):FlxColor
Format follows FlxColor's ARGB
staticinverseLerp(a:Float, b:Float, v:Float):Float
staticlerp2D(a:Vector2, b:Vector2, w:Float):Vector2
staticlerp2DToOutput(a:Vector2, b:Vector2, w:Float, output:Vector2):Vector2
staticlerp3D(a:Vector3D, b:Vector3D, w:Float):Vector3D
staticlerp3DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D
staticlerpAngle3D(a:Vector3D, b:Vector3D, w:Float):Vector3D
staticlerpAngle3DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D
staticinverseLerp3D(a:Vector3D, b:Vector3D, v:Vector3D):Float
staticlerp4D(a:Vector3D, b:Vector3D, w:Float):Vector3D
staticlerp4DToOutput(a:Vector3D, b:Vector3D, w:Float, output:Vector3D):Vector3D
staticlerpQuaternion(a:Vector3D, b:Vector3D, w:Float, ?output:Vector3D):Vector3D
staticlerpMatrix4(a:Matrix3D, b:Matrix3D, w:Float):Matrix3D
staticlerpMatrix4ToOutput(a:Matrix3D, b:Matrix3D, w:Float, output:Matrix3D):Matrix3D