new()
@:value(new FoxVertexMultiBuffer(0, 0, true))data:FoxVertexMultiBuffer = new FoxVertexMultiBuffer(0, 0, true)
privateread only_data:Float32Array
private@:value(new Float32Array(16))__tmpBuffer:Float32Array = new Float32Array(16)
private_bytes:Bytes
private@:value(new Matrix3D())__tempMatrix:Matrix3D = new Matrix3D()
context:Context3D
privateinlineget__data():Float32Array
reallocate(size:Int):Void
setInstanceTransform(pos:Int, transform:Matrix3D):Void
setInstanceTransformSeparate(pos:Int, ?position:Vector3D, ?rotation:Vector3D, ?scale:Vector3D):Void
getInstanceTransform(pos:Int):Matrix3D
setInstanceColor(pos:Int, col:Vector3D):Void
setInstanceFlxColor(pos:Int, col:FlxColor):Void
getInstanceColor(pos:Int):Vector3D
getInstanceFlxColor(pos:Int):FlxColor
flushAll():Void
flushInstance(instance:Int):Void
flushRegion(fromInstance:Int, toInstance:Int):Void
destroy():Void