Constructor
new(x:Float = 0, y:Float = 0, z:Float = 0, color:FlxColor = 0xFFFFFFFF, energy:Float = 1, shape:FoxAreaLightShape = FoxAreaLightShape.BOX, range:Float = 5, attenuation:Float = 1, shadow:Bool = false)
Variables
sdfData:Vector3D = new Vector3D()
The internal data for the light, mostly shape parameters set via this class functions.