Static methods

staticinlinefromJSON(name:String):FoxSkinData

Constructor

new()

Variables

@:value(new FoxObject())finalroot:FoxObject = new FoxObject()

@:value([])bones:Array<FoxBone> = []

@:value(new FoxTextureBuffer(1, 4))boneData:FoxTextureBuffer = new FoxTextureBuffer(1, 4)

A texture buffer that stores bone transformations

@:value(new FoxTextureBuffer(1, 4))__prevBoneData:FoxTextureBuffer = new FoxTextureBuffer(1, 4)

The previous bone transformations texture buffer

assetsKey:String

private@:value(new Matrix3D())__tempMatrix:Matrix3D = new Matrix3D()

Methods

@:value({ parentIndex : -1 })addBone(bone:FoxBone, parentIndex:Int = -1):Void

removeBone(bone:FoxBone):Void

removeBoneByIndex(index:Int):Void

getBoneByName(name:String):FoxBone

@:value({ parentIndex : -1 })reparentBone(boneIndex:Int, parentIndex:Int = -1):Void

reparentBoneByName(boneIndex:Int, parentName:String):Void

update(dt:Float):Void

copy():FoxSkinData

Copies this skin data (bones and transforms) to a new instance

Note that bonesData (the texture buffer) will be allocated on its own based on the current bones array in the next frame. If you need to, you can allocate it right away by calling update(0)

destroy():Void