Static methods
Constructor
Variables
boneData:FoxTextureBuffer = new FoxTextureBuffer(1, 4)
A texture buffer that stores bone transformations
__prevBoneData:FoxTextureBuffer = new FoxTextureBuffer(1, 4)
The previous bone transformations texture buffer
Methods
copy():FoxSkinData
Copies this skin data (bones and transforms) to a new instance
Note that bonesData (the texture buffer) will be allocated on its own based on
the current bones array in the next frame.
If you need to, you can allocate it right away by calling update(0)
createRestAnimation():FoxAnimation
Creates tracks for each bone using their current transform and returns a FoxAnimation,
this is the base pose for the whole armature.
This is needed for additive animation layering if the model hasn't been exported with one.