Static variables
staticfinalinlineread onlyMIPLINEAR:Int = 0
Select the two closest MIP levels and linearly blend between them (the highest quality mode, but has some performance cost).
staticfinalinlineread onlyMIPNEAREST:Int = 1
Use the nearest neighbor metric to select MIP levels (the fastest rendering method).
staticfinalinlineread onlyMIPNONE:Int = 2
Always use the top level texture (has a performance penalty when downscaling).