Use your funkin sprites in the 3D renderer!
Keep in mind, this only works for FlxAnimate sprites
that have a filter attached to them because it makes
use of their Render Texture instead.
If the sprite doesn't have a shader attached, the behavior is undefined.
Note: You can create a dummy shader for your sprite like this:
import flixel.graphics.tile.FlxGraphicsShader;
myAnimateSprite.useRenderTexture = true;
myAnimateSprite.shader = new FlxGraphicsShader(); Constructor
Variables
useMatrixOffsets:Bool = true
If true, the mesh will be offset by the sprite's _matrix.
Disable it if you want to control it manually