staticwrapGL(glTexture:CubeTexture):FoxTextureCubemap
@:value({ type : "unsigned_byte", format : "rgba" })staticcreate(size:Int, format:String = "rgba", type:String = "unsigned_byte"):FoxTextureCubemap
new(?wrapMode:FoxWrapMode, ?filter:FoxTextureFilter, ?mipFilter:FoxMipFilter)
@:value({ mipmaps : false, format : Context3DTextureFormat.BGRA })setSideFromBitmapData(data:BitmapData, side:FoxCubemapSide, format:Context3DTextureFormat = Context3DTextureFormat.BGRA, mipmaps:Bool = false):Void
@:value(null)context:Context3D = null
wrapMode:FoxWrapMode
filter:FoxTextureFilter
mipFilter:FoxMipFilter
glTexture:TextureBase
assetsKey:String
width:Int
height:Int
private@:value(null)__format:String = null
private@:value(null)__type:String = null
privateget_width():Int
privateget_height():Int
asBitmapData():BitmapData
copy():FoxTexture
generateMipmaps():Void
takeGL(texture:TextureBase):Void
Instance version of FoxTexture.wrapGL()
FoxTexture.wrapGL()
Takes a Texture and sets it as the GPU texture
Texture
Note: This will not update any extra information of this texture, such as format or type.
destroy():Void